![]() Like most first-generation consoles, Odyssey’s games were hardwired into the unit itself, or came pre-loaded onto individual game cards, which players could purchase separately. Not technically a computer, the device instead featured circuitry that directly manipulated the video signal going to an attached TV. Baer-widely considered the father of video gaming-the Odyssey went through several prototypes before being released in 1972. First conceived in 1966 by a small team of engineers led by Ralph H. When it comes to home video game consoles, the first generation of consumer video gaming starts with one device: the Magnavox Odyssey. Here’s a selection of some of the earliest and most influential home video games. Yet, long before games like “Call of Duty,” “Madden NFL” or “Mortal Kombat” emerged to help create the now multi-billion-dollar gaming industry, there were “Pong," “Pac-Man” and a few other games that led the way. Ultimately, all roads pointed to home video gaming. It wasn’t until the 1970s that more populist coin-operated, cabinet-based games arrived, spawning one of that decade’s most popular teen hangouts: the video game arcade. That’s when computer scientists began tinkering with electronic machines to construct basic automated games, such as the pioneering “Bertie the Brain,” an ingenious 13-foot-tall, tic-tac-toe-playing computer showcased at a Canadian national exposition in 1950.Īt a time when televisions had still not been widely adopted and most games were played on boards, consumers weren’t ready for something as radical as interacting with screens-certainly not something as hulking as Bertie’s “brain.” By the early 1960s, the first multi-user computer video game, Spacewar!, gained a national audience of tech geeks, who played it on an innovative new data processing machine called the PDP-1 that was big, expensive ($120,000) and sold mostly to university computer labs. Our exhibition therefore included the first pencil sketches of PAC-MAN and the first Japanese PAC-MAN posters and adverts.Īrjan Terpstra, curator of the exhibition and co-author of the PAC-MAN anniversary book, has also sourced unique PAC-MAN collector’s items from the 80s and 90s from all over the world for the Groningen display.Home video games may seem like a contemporary phenomenon, but they actually have roots that go back to the Truman administration. Storyworld was the only European museum to have gained the approval and cooperation of Japanese video game company BANDAI NAMCO Entertainment Inc. Pencil sketches, PAC-MAN posters and collector's items Designer Toru Iwatani and his team deliberately looked at things women and other non-gaming demographics could want from a game (a lighthearted food theme, use of bright colours, easy difficulty settings at the start of the game), thus breaking every rule in the book such as use space themes, hard colours and make difficult games for 'true' gamers to sink their teeth in. The exhibition explained the crucial role of the game design. This revolutionary role extends into areas like video game marketing, and the expansion of the gaming audience to women and other demographics. Did you know that it was the very first game to utilize an iconic and recognizable character as a lead character? And that PAC-MAN tells a story through its gameplay and video interludes? PAC-MAN truly was a game-changer in the world of arcade video games. Storyworld celebrated the anniversary of this arcade legend with a temporary exhibition in Otober, November and December 2020. ![]() ![]() The famous yellow muncher was a game changer for gaming and is as popular as ever. One of the most iconic video game characters turned 40 in 2020 - PAC-MAN! PAC-MAN™&©BANDAI NAMCO Entertainment Inc. ![]()
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